Hey. I'm developing a social simulation engine and I'm trying to make narrative driven games. You can see my first attempt here: https://beseda.itch.io/conversatio-machina and a shorter one: https://beseda.itch.io/aubrac-more-than
Now I'm focusing on the RPG genre - you can check out my attempt here: https://beseda.itch.io/gmtk-2026-jam. I rebuilt the engine from scratch so this game is focused entirely on the gameplay. To get a feeling of what the story could be please check out the attached PDF. Basically if you decide to join you can see what the player actions are going to be - explore maps, communicate with NPCs. Combat would either not be represented or it would be simple/automatic.
The ambition is to make a game which combines (internal) psychological stories and macro sociological stories. I'm emphasising the internal states and how they can be regulated via mini games. For example - the character is surprised and the player may express that surprise, or try to regulate it and express something different. I don't like dice rolls and dialogue choices being un/available based on stats (Charisma > 5).
Not interested in horror that much but I am open to including horror segments in the story.
Let me know what you think