I envy the approach taken in this game. Its grammar is of film, most prominently seen in the shot reverse shot interactions between the two characters. The shaders playing with opacity remind me of how silent films intersperse characters and background to create a visual that is more than the sum of its parts. And the way the game “documents” the corridors, the passages, the open spaces, the closed spaces, and the architecture the two protagonists traverse reminds me of the visual novel “documentary” I’d like to make: just two characters walking to the humming of the city.
Looking forward to the game’s completion.