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I can't seem to replicate this error. Are you 100% sure you pressed M1 near the top, dragged it down while holding, and kept holding it there for the duration? Plenty of people, including all my playtesters failed to do it on the first go, no matter how I tried to explain it in game. If the issues persists then I will look into it harder. Thanks for reporting this!

Yes, I am sure i did, and when i was in goo wolf form i saw the handle get gooed while   still remaining non-moving. It could be a thing of the trigger or such for where its being grabbed is not sensitive enough or wide enough or works that well on a laptop screen? Heres the graphic settings.

It is not entirely impossible, though all colliders are placed on canvas, and I made sure canvas scales correctly on all resolutions. I tested the game on my laptop and it appeared fine, but I'll look into it. By default I made a huge safe space to grab it, and it works by detecting holding m1 button. If goo spawns then it detects it, but I am unsure why it doesn't work beyond that.  

The issue is that there is no indication we have pulled the lever and it does not move until its all the way lowered. Without any interaction it seems like its not working until you put your mouse where the lever is supposed to be

I understand. I am actually planning to add audio sound upon grabbing. I also have explanation under the inspect tool. Making it a moving part is not going to happen, so the current grab, hold, drag is best it can be.