Charming art and endearing characters, but I unfortunately wasn’t able to see much of the game. I attempted playing a few times, but I kept either crashing the game from trying to interact with the spreading plants with an axe or accidentally walking into a spot that I presume to be a dev-tool that teleports you to a different area with no way to return. I think that the writing and aesthetic direction show promise, but I think with your remaining time you are left with something of a decision: try to get the gameplay systems functional, or down-scope the game to be primarily concerned with dialogue. The latter may be a way to lean into the game’s existing strengths, although I recognize that the former is likely more in line with your original vision. Whatever you choose to do, though, I wish you the best of luck!