Hey thanks for playing our game. Just have a few questions.
"Also, when I was presented with 2 options, I couldn’t tell which one was selected. i.e. is it the darker one or the lighter one? I still don’t know." Is this related to buttons in menus?
For damage - Camera shake happens when you get hit, slimes have a damage animation but it gets overwritten by attack animation when the AI calls for it to attack. There was one one image to work with and all the animation involved me scale, repositioning and changing the color. In the future enemy having more keyframes would be helpful but that wasn't possible for this game jam. Is there a suggestion you have to make it more clear that the player got it other than camera shake?
The arrows and fireball vfx doesn't use the same material as the rest of the level. Perhaps making it a 2d pixel animation would be a better fit?
Stamina loss was the original idea for Countdown (Theme) that the team came up with. Boss room count down came later. I look into adding stamina stations at shops to help replenish some and make the player choose shops even though they don't have money. There is a potion that boosts stamina 15 points and basically helps you win the game but that needs to get nerfed next build.