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(1 edit) (+1)

Couple of things:

1- no virus warnings or results in scans.

2- Please actually explain the controls (that's just game 101)

I get the whole vibe and leaving notes to make the players understand the medpack system, but it kinda falls shorts when you don't explain the controls and the actions keys or clicks do nothing

3- Reduce the animations lenght in generals. Playing a game where control is taken away regularly so you can watch a glorified cutscene for a minute and a half is not nearly as interesting as it sounds. Even changed did not make that mistake too often.

Pool section is fun, despite the fact that losing forces you to close the game and restart because once again, healing is not explained in the slightest here

EDIT: I figured I might as well explain it here.
There's 3 items in the game that I found, blue and yellow medkit and another red pouch which is unidentified.

Blue kits cure you of your current tf if used (with your main action key, default is "a") shortly after a tf, yellow apparently allow you to do the same even after the blue grace period is up.
Red is currently unknown to me

Thanks for feedback. Many features weren't fully implemented because I had to release the game today instead of say next month. I'm working on the restart option in menu right now, so it will be in the first batch of fixes!

You can turn off the intro cutscene in TFtweaks entirely.  As for other TFs, they are meant to be long. This is not Changed. 

Medkits work different per creature because each creature is unique and gameplay is about discovering what works for them. I also don't know how you got it on "a" when by default using items is on "space" and "a" is for moving left. 

There are keybinds in the game if that helps. Each grouo of keybinds has explanation in the settings, and also you see popups in the game all the time that tell you "E" to interact or "Space" to open the door thus explaining what they do. Though the system could use more clarity in places.

By red pouch I assume you mean ammunition? It's right next to the gun and is consumed upon shot. The gun is to the right of the first lever door.