very fun, i didn’t feel a difference between levels/photos/images, not sure if there’s meant to be, but i expected wildly different level generations between them for some reason!
I used somewhat random walker that changes with your level progression. (+paths, +chance for paths, +enemies). when you die it reset so the level generation would change back to level 1 constraints. i tried to use maths to make the levels more interesting. thanks for playing 8)