That's a good point about not knowing how close you are to the exit. I didn't think much about that because I knew the algorithm always spawns the exit on the opposite wall in the randomly generated levels, but I can see how it would be frustrating to just wander aimlessly.
We intentionally didn't allow picking up torches to better fit with the theme of counting down, never up, but I could definitely be convinced it should be added. Thanks very much for the feedback.