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(1 edit)

They were mostly small code-related bugs. That's why I didn't bother making a post about that, but basically,

  • Fixed some issues with loading the low-resolution asset packs (mainly on the web version, which would sometimes crash).
  • Fixed the "New update" in-game popup not working on mobile devices.
  • Removed checking for new updates on the web version (since it just gave an error).
  • Fixed some issues in my godot engine customization so I can more easily add stuff in future updates.

(some people said they might stream my game, so I also added a very small, impossible-to-find easter egg so that if someone ever streams my game, I can prove it's me in the chat)