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(+1)

I think it is now becoming a yearly tradition that I comment on Matt's games very last minute (this year literally)

Cool story, easy to learn gameplay, satisfying cutting effect.

sorry the first comment was very lacking.

To add to it. I really like the idea of losing "parts of the game" as it goes on, although it might be a little confusing or frustrating, as players (me included) are usually used to getting stronger not weaker (although games have done that in the past too to great success, mostly narrative one, so in this regard Until the Bitter End fits perfectly)

One question, the orbs that shoot out from my character at the start, should I be able to redirect them by walking into them or is this a happy little accident of not turning off physics on them? :D