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(1 edit)

Thanks for the high rating and this review! Yeah, the rat artwork turned out very misleading, sorry :’)

Also I’ve seen the yellow outline visual bug with the whirlpool, but an actual game breaker is a first D: We’ll look into this!

Came back to play and new bug just dropped XD I stepped on a crossroad tile that was about to move because of the wirl but at the same time the rat got triggered and for some reason that deleted the tile I was on..? I think? Or maybe the wirl actually moved 2 times, hence why the crossroad is 2 tiles ahead. It happens so fast, idk. But I'm now in the void and I can't do anything.

Alright new bug.  Wirl again. Beehive got triggered BEFORE its tile moved and the tile stayed at its pre-wirl position, but slightly offset. The game does consider the tile to have moved tho and I'm able to place a new tile over the visual of the old one. Unrelated but could you tell me how you've done the effect of the tile decoration rotating to always be in the normal direction? Are each deco all separate sprites aseembled as tiles through code?