Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Definitly one of my highest rated games. Loved the mechanics. But after 10 levels, the failure states stops being running out of tiles, and start being "don't get softlocked". You're way more likely to get tiles that just lead to dead ends or monsters that you can't trigger so you just have to restart and it's annoying. I found the rats very confusing, it didn't seem to trigger the way it's decribed. I feel like it was mostly triggering on the sides, and never in the direction it's looking. The snake is the worst. No way to avoid it. The rest is fine. I went to level 18 and then quit because of time, but I caught a bug:

I put a construction in the area of a dark swirl and went on it. The construction tile moved with the swirl but the yellow outline stayed. However, the construction effect didn't trigger. In fact, it got stuck. No next tile. No effect. Softlock.


(1 edit)

Thanks for the high rating and this review! Yeah, the rat artwork turned out very misleading, sorry :’)

Also I’ve seen the yellow outline visual bug with the whirlpool, but an actual game breaker is a first D: We’ll look into this!

Came back to play and new bug just dropped XD I stepped on a crossroad tile that was about to move because of the wirl but at the same time the rat got triggered and for some reason that deleted the tile I was on..? I think? Or maybe the wirl actually moved 2 times, hence why the crossroad is 2 tiles ahead. It happens so fast, idk. But I'm now in the void and I can't do anything.

Alright new bug.  Wirl again. Beehive got triggered BEFORE its tile moved and the tile stayed at its pre-wirl position, but slightly offset. The game does consider the tile to have moved tho and I'm able to place a new tile over the visual of the old one. Unrelated but could you tell me how you've done the effect of the tile decoration rotating to always be in the normal direction? Are each deco all separate sprites aseembled as tiles through code?