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(2 edits)

Wow! I love how the unicycle helps the player understand that the in-game timeline is tied to their horizontal movement  — pedaling backwards and forwards naturally aligns with a clock turning back and forth. A coconut on a unicycle might be a dumb idea for a main character in a novel, but for a game it can be a smart decision...that's the beauty of games! Great work.

Thank you! I'm proud of how it conveys the main mechanic