Thank you so much mate! I'm glad you enjoy the game. We planned the ideas on day 1, created core mechanics and finish all minigames on day 2, polished everything on day 3 and debugged, built and submitted on day 4. That is the ideal plan that we follow to make sure the game has enough quality. Unfortunately, we got a merge conflict on the final day, that's why we kinda rush and crossed the deadline. Luckily, we still submitted on time, receiving a lot of comments and learnt a lot from others. Thank you for your honest comment, appreciate that mate <3