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Definitely very early build, but I don't mind it so far. Definitely needs some bug-fixing though, what with the civilians staying where they spawned for my entire playthrough and the houses just seeming to be very bugged, with names being copied and spots just being emptied for no reason... unless each row is supposed to be a double bed where single people can't sleep with other people?

Hi! Thanks so much for the feedback, I really appreciate you taking the time to play and leave a review.

Regarding the civilians staying where they spawned. I haven't been able to replicate this bug on my end (unless a building was placed right on top of them). Civilians don't roam around freely just yet, but I have most of the code ready for it. it's just a bit further down on my to-do list. If you're willing to share your save file so I can investigate, that would be amazing! (You can find save files here:%LOCALAPPDATA%\Weight_of_a_Kingdom).

As for the names, there are currently 44 first names and 33 last names in the game pool, allowing for 1,452 unique combinations for peasants, so duplicates can occasionally pop up.

Lastly, you are correct with the houses. Only couples can share a row (acting like a double bed), so single peasants won't move in next to someone else. I'll make sure to add a quick in-game tutorial or explanation to clarify how housing works.

Thanks again for testing out this early build!