I loved the idea and artstyle, but the explanation on game rules both in-game and outside could have some work. I ended up just clicking and seemingly succeeding? Or not :) I'm not sure. Also the ultimate goal was unclear outside of obvious avoid work narrative frame. But I think the whole idea can be explored and improved. I would especially liked if excuses would went more into absurd and fantastical and one would need to fit it into characters backs story or some such. And boss catching the contradictions... well, I digress :) Congrats on the submission and good luck if you decide to expand the premise.
Viewing post in The Boss is Coming jam comments
Thank you so much for taking the time to write such detailed feedback, this genuinely helps! You're right that both in-game and page explanations need work — a couple of people mentioned the same thing, so a proper tutorial/onboarding is now top of my list for the post-jam version I'm currently working on.
On the "ultimate goal": there isn't a win condition by design — you just survive as long as possible and rack up points, and the run always ends when you run out of excuses. That's intentional, but I clearly didn't communicate it clearly enough, so that's on me to fix in the description and in-game.
I really like the idea of leaning harder into the absurd/fantastical side and tying excuses into a character backstory, with the boss catching contradictions — that's a great direction and honestly more interesting than what I have now. Definitely keeping that in mind as I keep working on this post-jam.
Thanks again for playing, and for such a thoughtful comment!