I really love the idea behind this, the background is lovely as well as the art in general and I finished it!. As for the gameplay, most of the time I felt like I was mostly at the mercy of the physics to proceed, getting through a lot of the physics sections just boils down to spamming space and hoping for the best:
- Sometimes I got stuck on the floor when re-entering the floor from the water, like my character was getting caught on a tiny pixel edge.
- Also Fighting against the fans, for example, feels less about strategy and more about mashing the time-stop and praying the momentum lets you through this time (with the placed mucus).
It’s a great concept with the time-stopping and resource management, it just needs some polish on the collisions and physics interactions, maybe more momentum after letting go ? stepping off the mucus quickly kills that.