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Having to aware of multiple count downs and the rhythm itself was difficult but fun! Targeting system added depth to the game

About input, it was not easy to find the right timing to press the key. I think inputs should've been more reactive and clear? I know it's very unlikely that we can remove input delay completely, but if the every inputs make clear reaction sfx in earliest possible timing, player can adapt to that, making it easy to match that to the beat. And this is more of a preference, but I think it should be the attack sfx that match the beat, not the actual input timing.

Also, the character is very cute!!