There’s a fun sense of continuity between scenes, and an overall charming atmosphere. When it comes to the moment to moment decision making, I was initially a little torn, because the management sim enjoyer in me almost wished that I was forced to make more difficult decisions (as it stands you can say afford to say yes to everybody’s requests, so there wasn’t much of a sense of stakes from a mechanical perspective) — but on the other hand, this is a game with a message, and to make it more mechanically difficult could potentially change the message. So it’s a tough call! But either way it was cozy and comfortable. If I had one more thing to say, it would probably be that the writing could use a tiny bit more proofreading, only because it’s so central to your game as a package.