Hey there! Thank you for taking the time to play the game and write feedback :)
I think the number of invitations and the length of the day needs balancing for sure, the gameplay was inspired by those duck shooters often seen at carnivals which feature a lot of repeating characters and shooting a lot of targets! Since the categories for each day change (from a random pool) and get progressively more ambiguous we were thinking having characters repeat would still be interesting. Also the pool of characters changes over time to include some of the more wacky ones on days 4-5 :). The focus of the game was more on the narrative conversations over several days and given the time constraints of the jam we could only add about 30 npcs but the focus is on variance and ability to fit into categories.