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Really liked the concept, think it has a lot of potential with adding more difficult to trigger bombs.

Idea: split the game into a "setup phase" where you design a difficult to defuse bomb before the "defuse phase" where the robot snips random wires without you being able to replace them.

Thank you! That’s a novel idea! I wanted to add a risk factor where the robot can damage components on cutting wires, this would add a nice layer of strategy to that!