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I want to make a unity3dmc game

A topic by haihaopapa created 1 day ago Views: 66 Replies: 3
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I come from China, and because my computer was really bad, I could only play games like Minecraft 1.8.1, Terraria, Don't Starve, and GTA: Vice City when I was little. Later on, I played Undertale, Stardew Valley, and Survivalcraft. I thought games would be more fun when I grew up, but GTA 6 is still a long way off, and the games in 2026 still don’t have graphics better than GTA 5. Minecraft has updated with 300 camps now, while back in 1.8 it only updated one underwater temple. The updates in Terraria, like the Queen of Light, are completely different in style compared to the early Cthulhu Eye boss. The hard mode in Undertale still seems far off, and I heard Stardew Valley is adding marriage with the blacksmith. I’ve been waiting for someone to make a fun game like Survivalcraft. For all these reasons, I just can’t wait, and there’s no game in the world that I want to play. Every day I feel like early-era Michael from GTA 5, waking up from nightmares. Now I’ve downloaded AI and Unity, and I plan to use the Unity 3D engine to make a game similar to Minecraft. The reason no one has done it is either copyright issues or no one actually thought about making this kind of game. Besides the block world of MC, I also want to add cute, fluffy furries, use character names from Vice City, like 1 race, 2 gender, 3 age, 45 profession abbreviations—for example, ffypr, haha, it’s so funny, would anyone even understand that? After the tide goes out in the sea, I want to gather seafood, farm, and have lots of food. I have a lot of ideas I want to try through short videos, like checking out the Tears of the Ocean in Delta Operation, finding pearls in oysters, fishing for different kinds of fish to fight, building shelters in a limited world, like a 2000x2000 land surrounded by the sea. Minecraft's infinite world is exhausting, and my limited computer memory can’t really handle just playing freely. Terraria’s limited world is pretty good, plus it has honey. Honey lasts a long time, I really like it. Add some salmon in the sea too. Even though I don’t like eating it raw, I can make a game where eating one fish drops dozens of fish meat—it’d be so satisfying. I’m getting a bit hungry just writing this, I’ll order some takeout first. Where was I? Oh right, with plants, I want to add something like in Don't Starve, where you can plant one type the first time, then plant another type the second time; different plants grow faster, planting the same one grows slower. Underwater, I want realistic refraction and to slow down the player. Players should be able to draw their own skins, not have fixed ones like in Don’t Starve, Stardew Valley, or Terraria. I like Minecraft’s approach. Also, I want first-person, second-person, third-person perspectives, and play with friends via multiplayer or servers. Because of the law, I obviously can’t make adult content, those things, hmm, mods can handle it, I can’t do it. I also have quails; actually, making the game is partly so I can record their sounds and put them in the game—that’s about 40% of the reason. The other 60% is that no one’s making the game. I also like adding all sorts of cooking systems, preferably meals that fully replenish hunger in one go instead of adding gradually, plus a thirst system. ...

I also like fruit trees, apples, sea salt, mineral renewable bedrock, and so on. After saying so much, what was my question?  

So I’ll just ask three simple questions. Friends who have time are welcome to discuss with me. I’m still using a website through a VPN because the firewall is too strong.  

1. Should I learn C# using my own brain or with AI?  

2. How about the game I described?  

3. I haven’t thought it through; I really don’t know what I want to do, I just want to discuss.

Good morning, friends. It's now 07:13:22 on July 31, 2026. I'm looking forward to any replies from you in the next few days. I've been feeding AI keywords nonstop. I heard Deepseek is going to update to v4, but it keeps getting delayed. It looks simple, but it's really hard to do. The more I think about it, the hungrier I get... I might order some takeout to eat.

1.建议你从兴趣入手,你可以选择一个你比较喜欢的游戏引擎(独立开发者建议Unity或者Godot),找一个较好的教学视频或者书籍,跟着里面的教学步骤一点点学习。你会发现实现一些基础效果其实并不难而且很有趣,当你学会举一反三并且实现出额外效果时,你就算是入门了。而单纯学习编程是比较枯燥的。

关于AI,我不得不承认AI实在是太强大了,它可以高效且正确地实现功能。不过你最好把它作为一种开发工具而不是完全依赖于AI,你需要将你的项目牢牢掌握在自己手里,毕竟程序不是不报错就可以了,只有你对引擎熟练,懂得编程原理,才能让程序在你的预期之内运行,而不是单单交给AI处理。

我只能给你第一点的建议,另外两点你不用去多想,先行动起来,你的目标会逐渐清晰明了的。

Alright, thanks for your advice. I've been sitting in front of my computer 24/7 letting AI modify the basic world code. I've found a ton of C# tutorials, but they're mostly teaching syntax and variables. I think in about three more days, I'll be able to release the basic Unity world game files. Feeling great! (》w《)