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(+1)

Great idea. I loved playing it and I'm really a fan of automation in JRPG style games. This immediately made me think of a simplified gambit system from FF12.

The game would benefit from not having the UI reset between sims, as it would allow the player to tweak from previous state in the desired direction. Also as someone else said, a bit more information on what's actually going on during the sim would help make the correct decisions in each subsequent sim.

Thank you for playing! And thank you for catching the ui reset bug. We made sure to make the actions stay put between retries, but it seems something happened with the sliders, sorry about that.
and yes, we are currently working on some more on-battle feedback! We put up a sneak peek in a devlog post, and we are going to work on it a bit more before que update it next