Thank you very much! Yeah, I thought contemplating the sky behind bars summarized the whole game.
I spent so much time on that walk animation, I redid it several times because all the templates had chibi proportions or walked like a proud cowboy, which didn't make much sense in a tiny cell. In last year's jam, the player was a ghost for that reason haha
The player can ignore the npcs, it's on purpose. If the player meets no one, he has the "despair" ending. But yeah, the timing is probably a bit tight to reach them.