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(+1)

Very fun game, the parkour and the different guns were fun. I didn't manage to beat level 3 , and level 4 I won first try by cheesing it.


I watched the speed run after beating the final boss, it was interesting seeing how differently we play. Not beating level 3 is a skill issue, but I'm sure I could beat it with enough practice. I did go back to attempt it again, but the revolver was missing so I gave it pass.


I personally never had any issues with the countdown timer (can imagine balancing it is tricky) , except when I fell from the platforms in level 1. It would have been nice to have a restart shortcut, I just jumped in the lava instead.
Also, I think having an optional level timer in one of the corners would replaying levels more fun.


I think level 1 is probably already too difficult of a jump for a lot of players, it should have been more gradual rise in difficulty, especially for a game jam where everyone has different skill levels. 

The parkour levels felt more like what the  game was supposed to be. Level 3 felt like a bonus level , still fun, I'm just upset I didn't beat it (: .  With limited time to design the levels, it's understandable.

Great game, I had a lot of fun. Well done!

(+1)

Thanks for the feedback! I think we learned a lot from this attempt, especially when it comes to theme implementation and balancing. If we continue developing the game, I think your suggestions would be some of the first we get too! I think we noticed everyone found level 3 to be very difficult. If you watch the speedrun attempt on our itch page, level 3 requires complete mastery of the gameplay mechanics, which I feel is quite a large jump from levels and puts a large expectation on people who've played the game for maybe 10-15 minutes at most? I want to mention our team really enjoyed your game again, by the way!