Thanks, this is very helpful!
I was thinking “hey what settings could i add” and totally forgot about sensitivity. Reviewing my code, currently the sensitivity is multiplied by delta which i thought should make it FPS-independent, but turns out this is actually a bug! If you’ve got lower FPS, the mouse sensitivity increases because time between frames increases. The Godot screen relative system already gives me FPS-independent motion, oops! Also turns out it’s capturing raw mouse position difference, which means it ignores OS settings and mouse acceleration, so there is little to no way for me to make it feel normal except i just so happen to get the default sensitivity just right, and this “just right” will be different for everyone.
So yeah, the post-jam update is going to have sensitivity settings to adjust however you want and i’ll fix the delta multiplier since that is just bad logic on my part.