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(+3)

This is very well done, Mr. RaZeR! Despite the inherently tedious nature of counting money, I found that the silly characters and bits of world building kept me engaged for several (in-game) days. That said, I think this game could benefit from some quality of life changes: firstly, the ability to flip between the pages of the book by pressing A and D or the right and left arrows, to save time. Secondly, a GUI calculator would be a fantastic addition, as having to rely on a non-diagetic calculator (especially for Paws) was a hinderance. It would also be cool if you could purchase equipment to speed up the counting process as you progress; for instance something like a conversion machine, where you select the input and output currency and drag all the coins in. One more thing, though this is a bit more subjective: I think  there was a missed opportunity for some narrative fun with the whole lizard racism thing. I think it would have been neat if reptilian characters actually didn't have a higher rate of forgeries on average, but because everyone tells you they're suspicious, you treat their coins with more scrutiny and inadvertently let forgeries from other species slip by. Overall though, I had a lot of fun with this. It's wacky, it's cute, and the ability to grab and rotate all the objects on your table (even the GUI elements) was a great touch.  I would be interested in playing a more fleshed out version of this in the future!

(+1)

This is really good feedback thank you! A lot of this stuff we wanted to do but didn’t have time due to the deadline but if we pursue a full release we will definitely keep this in mind. I” think on the reptilians we did talk about maybe doing a subversion but we were kind of worried if that would end up confusing players so we just stuck to it being simple. Anyway, thank you so much for playing the game we hope you enjoyed and we will keep this in mind.