Awesome job with this entry! The tension between spending oil to shoot and needing it to survive creates an excellent gameplay loop, giving off great Doom-style resource management vibes. The pixel art looks fantastic, and the variety in the shop upgrades is impressive for a jam game. The snipers felt a bit overpowered when they clustered, and I noticed you can infinitely reroll the shop by walking away and back, but the core mechanics are incredibly solid. Super fun submission!
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Thank you, that's a very kind review! The shop issue is definitely a bug, and I've heard some great feedback about the snipers and how I generate my enemy clusters I'll take into account for the future. That's on me for making the different enemy types near the end, haha. Thanks again for leaving a comment!