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(+1)

Having two detective cases in a single game was quite ambitious. I was able to get the first case first try and the second case second try. The second case was reasonably tricky but fair. I think I would have preferred it if there wasn't a 5-minute time limit, though, since that makes the optimal strategy to skip through the text and read the clues, missing out on the dialog. That being said, having time pressure to solve a case seems like an interesting gameplay idea, so I wonder if there's a way to make it work more smoothly.

(+1)

Hmm, that's true, perhaps the time limit wasn't the best approach to keep pressure. Maybe counting the number of questions would have been more feeting.

thanks for playing the game