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Like others have said, I enjoyed the dynamic between the protagonist and the ghost, and the art is beautiful. And despite only having three hours to work on the sound, I think the sound design is still pretty strong, especially with that sort of wood block sound effect when you click into menus. There were some bugs/softlocks (pressing "R" seems to freeze the game), but the vision still shows in the end product.

Oh pressing R is a debug thing. You're not supposed to that... I guess I have to remove it for the release thanks I forgot.