Pretty enjoyable and makes good use of a simplistic artstyle. Though (maybe I'm just bad at fps games) but speeding up make the game harder, so I don't have much incentive to use it.
Viewing post in Digital Decay jam comments
That is a fair point. I plan to add an enemy and weapon catalog that describes how stats are changed in accelerated time since it isn't communicated well currently. Along with making more creative and distinct changes between the different time speeds. Some enemies are designed to be weaker in accelerated time, but there are a few that get stronger.