Really fun movement. Making checkpoints at each stage was a really good idea, as some of the room movements can feel very unfair. If you enter a room on either side of the screen near the top with a high speed, a lot of the time you'll end up in the room above the one you were entering (Due to hitting the movement trigger during the screen transition). This can lead to some deaths that feel unfair if you end up in a room that's about to explode, even if you don't it means you'll likely lose sight of the player which can also make you lose your sense of rhythm.
Really fun movement and overall game!