This has to be one of the most creative games i have ever seen, in and out this jam! I like the idea of getting as much points as possible before the island erodes away! forcing you make the most of what you have before it's gone (y'all out here accidentally teaching people life lessons XD.)
According to some replies, the relic system was rushed, but I think it was the right move in the end! The way that the relics were implemented with the RNG and stacking makes sure no runs are the same, and also adds some risk factor into getting them as relics like the Sand Eater can pretty much kill a minmax run if the player relies on searching through sludge/waste, forcing the player to... well, play the game! One thing I wasn't really a fan of are the dams not doing anything, but -1 to a 1000 doesn't matter to me.
Now admittedly, I was confused on what I was supposed to do at first, as there wasn't really any instructions, but once I figured out what to do, that's when the game really took off, and I love how the theme of the jam is implemented without being on-the-nose. Really great job, kastelle!