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I really liked the puzzle design in this game! In the first level, I initially thought that I was controlling the top-left character (which was actually the enemy!) and also didn’t fully understand the CutDown mechanic until accidentally doing it in level 2 (I walked onto the same square as the enemy was standing on in order to complete level 1), but I really liked how the mechanics were learned intuitively as I progressed through the game (especially in the purple level where you have the enemies shoot each other).

There’s a small bug where the enemies don’t respawn after undoing the move if they shot each other the previous move.

Overall though, the mechanics are very creative, and I would definitely like to see more of this :)

(+1)

It is my mistake of merging levels together during last day of the jam so that I will be able to submit in time. First level should explain stuff a lot better. I saw that players are always going around level 2 and try to cut down by approaching the enemies. I should've shown that you can jump gaps earlier.

Thanks for playing! Glad you enjoyed.