I liked the concept and the game as a whole. Though there's a couple of bugs and decisions that made it less enjoyable:
- If you're right up against a disappearing wall when you dash, it stops you even if it's supposed to be passable
- In one of the levels, I was falling through a purple platform on certain beats even though it looked solid
- The hanging blade in the second-to-last level that isn't tied to the beat only means you have to wait longer to get the right cycle. I think the regular spinning blades would have been better there
- The spinning blades that have a non-multiple-of-3 measure cycle also really increase the waiting time for the right cycle. In the last level, the horizontally moving blade has a 4-measure cycle so the level as a whole is on a 12-measure cycle