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As a fan of Neon White, I like what you’re going for here. A fleshed out version of the cube aesthetic floating in the sky would look really cool.

I won’t repeat other people’s comments about difficulty, but I also think having a mouse sensitivity slider in mouse-based camera games is really important. I probably could have finished the first level but it’s too hard to aim with my mouse and I don’t have an easy way to adjust that.

I saw that you usually make story-based games, so great work in attempting a very different genre!

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Thank you so much! I wish I could've added a bit of settings - especially becauss of situations like these, but because of IRL events I just didn't have time - anyways, thank you regardless!