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(+1)

This worked perfectly with zero friction, which after a lot of this jam is worth saying out loud. I clicked, chose, rolled, scored. Being plain HTML text instead of a canvas turns out to be a real advantage here.

The presentation is elegant: near-black background, spaced serif font, thin bordered buttons. It reads like a well edited gamebook, restrained and classy. And the choices say everything about the theme: "Draw people's OCs and suggestions" as the safe option, "Start trolling and ragebaiting", "Start a fight online", with icons signalling risk and reward without explaining themselves.

The dice system is transparent and satisfying. It shows Target Needed: 10 or higher, then Your Roll: 58, then SUCCESS, you gained 58 viewers. You see exactly why you won. A lot of luck-based games hide that and are worse for it. And the theme reading is sharp and current, chasing a number until it destroys you, with the ban as game over. Crediting the template you used is a good honest touch too.

Three notes. Being pure text makes it the opposite of everything else in the jam, which isn't a flaw, but a single header illustration would give it a lot more identity in a list of 300 entries. "Target Needed: 10" against a roll of 58 suggests the early difficulty is close to zero, and a tighter scale would create actual tension. And it's short.

If someone wants to play something from this jam with no risk of getting stuck in a menu, this one is a safe bet.

(+1)

thank you for such a detailed analysis and review, I’m really flattered :)