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Thank you so much for playing! You are probably one of the most observant player's we have, and you're right the hitbox is generous so that if any part of the ball glances the region, it will count as being in, and if a ball of the requested type is in the zone, we increase the friction to help the player out a little bit. 

That instance where you intentionally shot one floof into another and it bounced was likely because of the immunity it has coming out of a cut -- you had the right intuition, but we added that safeguard to protect against a different interaction that might harm less skilled players, and as a consequence hurt your ability to do something really cool. Otherwise, I'm glad you enjoyed the concept and appreciated all the little things we did!

Great to hear that my intuitions were correct, and that I’m not crazy about the floofs not combining when I tried to make them do so. I think you are probably right to provide that immunity. It would definitely be more annoying to have that happen all the time by accident. Great work, and since I forgot to mention this in my first comment I also want to say that the framing narrative is adorable!