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So much tension in this game! I think that the balancing is great. Like, I don't know if I'm just bad at this, but I was never in a chill position to be able to leave workers where they were infinitely working. I had to manage where they were working each time because workers were the bottleneck. Really creative idea! Congrats!

Wow, thank you so much! That tension was exactly what we were going for, so it's really rewarding to hear you felt it.

And we're super glad the balancing hit the mark - the workers-as-bottleneck mechanic was a risky design choice, and we spent a lot of time tweaking it. Knowing that it kept you on your toes without feeling unfair is the best feedback we could ask for.

Really appreciate the kind words, and I'll make sure the whole team hears your praise! Thanks again for playing and for taking the time to share your thoughts