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OMG!! Thank you so much for the lengthy comment. We really appreciate it!
All music was made by our composer, Mikel Dale! Most sound effects were also made by our Sound Designer, Paul Naser! There are a few samples in there, like the Wallace and Gromit CHEESE!!, but otherwise everything was made by us!

Carl's site hitboxes were a known issue that just got overlooked right during submission, unfortunately, but I'd definitely change how some of the sound effects play/hitbox sizes for the images across all sites.

Glad you liked the detail in each site! We really wanted to make each one feel different from the rest, while leaving some sort of tie-in from another site where needed. 

> "why in the world does Carl have the link to Heaven on his webpage?!"

This is definitely something we would expand upon when/if we build out the game to a full release! We have some plans to explain more narrative stuff and tie in Carl a bit more, and give reason as to why he's "gatekeeping" the site. <3

> "it just felt kinda weird that Carl was the only website that showed up when searching stuff in the bar."

Absolutely agree! We wanted to add more search results!! but we added that feature honestly a bit late into the jam, and realized if we added other sites that were supposed to be gained through progression, it would allow you to skip a LOT of things. We had a few ideas where you could only search for sites you've been to before, or, if we had more time, we'd create a lot of extra pages that you can search that would be noted in/and across darnells, the wolf board, etc. 

> "I kinda didn’t like that part of the game required exploring beyond the game."

Super valid critique! Honestly, the Nacho part was kinda a part of the progression that was put in to save time. It was way easier to incorporate it into this old YouTube channel I had instead of creating a site page in-game with a video player. Ideally, Webven.video would have been an actual domain that you could browse through, and you'd have to find another site by going through channels there. 

> "Seen anything strange... 'I kinda wish it had a response like 'Liar.'"

What's funny is that this WAS the original plan for if you pressed yes and hadn't encountered the "strange cryptid" yet. Another last-minute addition that I just added an ALL TOO QUIET error noise when you press Yes and haven't seen anything strange yet.

> "water bucket to put out Carl’s fires was also very cute... aha moment"

Yay!! I'm glad! This was something I had in my head pretty early on. I wanted some idea of you needed to do SOMETHING on Carl's site. When we were continuing to think through different old internet sites and thought of SevenSeas (which is sorta supposed to be a very silly dark web) we thought of what could be done with water. That's when it kinda came together.

> "I hope you get Carl’s voice mails I put a lot of passion into mine."

We did <3

> " If anything y’all should be proud that y’all made a game where when I got stuck I wanted to continue. For hours. And that’s not something I can say really about any of the games I’ve played for this jam."

We're ecstatic that we could keep you engaged/entertained for that long! We're going to see if it's possible to continue development and expand on some things, because realistically there is a LOT of open room and ideas for where this could go. Thank you for playing!