

Unfortunately I could not keep playing because of a bug when killing flying enemies. I not longer could move.
``` Uncaught TypeError: Cannot destructure property 'x' of 'this.currentWorld.getPos(...)' as it is undefined. ```
Having said this... Excellent job! The sound selection specially the music is superb. The mechanics are well thought and there is such a great "ludonarrative harmony". The art is very good. Good job overall!.
I must mention a couple of things;
- One of those I already did which is the bug.
- I played your game 'Large Mystical Collider' and it was very innovative similarly to this game but they are hard to understand at the beginning. Mystical collider was a lot harder to understand than this one, so good job but there is still this confusion of "what am I missing". For example, I took a long time to realize I really had to get souls through the peasants and I did not necessarily had to move the cultist in my area of influence only so I could risk to move further for souls. There were a lot of priest in the area so that exacerbated my confusion.
- The theme interpretation is ok... not good, not terrible... However theme interpretation is not rated so you can disregard this point.
- Perhaps there must have existed another unit such as a paladin because there is nothing that can beat the demons.
- This game is heavy on micromanagement. I would not worry that much because strategy games are usually like that, but I had to say it.
I liked the game overall. the details where the priest disrupts your influence, the knights rushing to close a portal, among other things is well thought.
Excellent job!.
