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I’m surprised how quickly understandable the game is! I was afraid there would be a lot of information to keep track of, but everything is pretty intuitive. The drag’n drop mechanics works great, and the game always provide helpful feedback. There’s maybe only the fixing mechanic I didn’t really grasp. I felt that some room would randomly break, and I had to assign a hamster to a fixing tile to eventually make it work again? But I always lost because one room would break at a very bad time, and there was nothing I could do to prevent it or ensure it is fixed in time. It was still fun anyway! The cute art and sound effects made for a lovely experience. Well done!

Thanks for the feedback! We considered a health bar for each of the rooms so you would know better when to repair before it disabled , but we thought it would be too much screen clutter, and we didn't have enough time to implement it.