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(+1)

You said on the page that you're a beginner and asked for feedback, so here's an honest one.

The title screen tells you the controls ("USE W/S TO CONTROL THE NET") before the Play button. That's more than half the entries in this jam managed, and it's a genuinely good instinct. The theme is likeable and carries a small environmental message without being preachy. The blue pixel art water with the lighter ripples and the sand strip at the bottom is clean and pleasant, and for a first project the palette is well chosen. The scope is also tight and realistic for a jam, which is the right call. A simple game that works beats an ambitious broken one every time.

The problem: I couldn't start. The PLAY button didn't respond to a single or double click, and W, S, Space and Enter did nothing either. I was stuck on the title screen.

Almost certainly this is the cause: the game window is wider than the browser view (there's a horizontal scrollbar at the bottom), so the button's clickable area ends up somewhere other than where it's drawn.

The practical fix, since you asked: in Unity's Player Settings, tick the resizable canvas option and test in a small window. That single change would open your game up to everyone. The rest of what you did is on the right track, so it's worth doing.

Thank you very much! Appreciate it