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Hey, the not naming a character is pretty usual I think. Lyra is just not an easy or generic character, that's why I decided to give her a fixed name. As mentioned in the game, the option to name her isn't and was never off the board.

She is since the beginning labeled as "MC" in code, so letting the player pick a name is an easy 5 minute fix.
For now my priority is to finish Episode 3 first. As far as things go at the moment, I'll probably have time to re-record or do some changes to Amonie's first scene which I wanted to do nontheless.  Adding the option to pick a name, (might) be happening there but I can feel your frustration to not pick a name.

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The having a choice to pick name from the 100+ or so games i play i maybe found 5ish and now yours that i couldn't pick it or at least change it myself since the files where .rpy which is easy to fix and while i can already tell its not the generic throw away character a lot of devs use, picking a name is more of a bonus for those that want it and an easy "i recommend using the default character name or some cutscenes might have your chosen name" warning would be a compromise. and the [MC] is just a standard renpy command that uses the defined "MC" and displays whatever name it has since i did take a look at your code and saw you had typed out "Lyra" instead of [MC] which works for any character not just the mc for those with longer names you can use their version of [MC] to lessen your work load while also removing the risk of you misspelling the characters name as i seen other devs do way to often when not using that system.

in the end its more of a compromise some cutscenes might not say the players chosen name as they are pre rendered with text so a short warning telling players its better if they stick with default but its a forced you dont have a choice type of deal would be the middle ground.

I completely understand the focus on EP 3 as well but i also gotta warn if you are thinking about letting players choose i wouldn't wait to long as restarting a save might be needed and moving code around often break save files as well for those that don't really care, just something to keep in mind.