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Hey! Thanks a ton for the visual feedback and the detailed reply – really appreciate it! So, long story short… we kinda realised we overestimated how clear our ideas were from the outside. We were just too deep into it ourselves The mechanic works like this: the pills float in the air above the hand, and you need to line them up so the hand is directly underneath, then press E to grab them. Once you collect all three, the credits roll with some music we worked on. About the walking speed – we double-checked it, and when you know where all the pills are, you can actually collect everything in time, so we kept it as is. But if we get more complaints about it, we’ll definitely adjust it! As for the story – we definitely plan to flesh it out more later, so the whole thing doesn’t feel as vague and confusing as it does right now. Hope that clears things up! Again, thanks for taking the time – your input means a lot

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Oh i feel so dumb now :sob:
I thought i tried that already.. Its not even that it requires 100% precision or smthing, my bad haha
I remember i kept trying to use the mouse to open the container or pull ot somehow xD

So i knew where the pills were aswell and it was pretty easy to get to all of them in time, so after geting this context, i feel the walk speed is fine as it is tbh.

Anyways, i beat the game for now and rated aswell :)

I like the idea! Maybe for the update, u guys could have a mechanic where there is a sanity bar or smthing which u need to keep in check by finding and taking the pills, but also need to be careful not to be too quick and overdose on them.

Well, still, great work :)
Hope to see more of your works!

Thanks, don’t be so hard on yourself – it’s fine, we don’t have to get everything right on the first try. And thanks for the idea, it’s really interesting – we’ll think of something along those lines. Thanks again for the feedback.