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Thank you — this is extremely useful feedback.

I’m glad the PULL/PUSH rule, gold-orb sequence, and return loop were clear. Your timing point is especially helpful. I’ll add a stronger time-to-impact cue near the core, most likely a danger ring/pulse with escalating audio, so failures feel easier to anticipate.

I’ll also clarify the shield display as 3/3 and keep any bonus shield slot hidden until it is actually earned.

It’s great to hear that the Daily Field, missions, stats, and unlocks made you want to try another run. Thanks for the detailed playtest!