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(+1)

I loved the count's art, especially his different poses they kept making me laugh when a new one showed up. 

The gameplay was very simple but satisfying, reminded me of the old bubble wrap popping simulators but juiced up. I think the "special bubbles" maybe could have done more to differentiate themselves gameplay-wise, it didn't feel like I had to treat them any differently than the first click big one it explodes into lots of different ones.

Music went TOO hard. This isn't a criticism.

Great job!

Yes, I completely agree regarding the different bubbles. Unfortunately, we only really figured our gameplay loop late in the jam, and while I knew we needed to have unique effects that would create interesting decisions for the player (instead of just pop the bubble asap), we didn't really have time to iterate and tune properly. But maybe in a post-jam version!