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(1 edit) (+1)

Thanks, glad you enjoyed it. I'm aware the camera is an issue, its a bit of a time consuming problem to solve and frankly I just didn't have enough time to propely address it. The hard time limit is definitely another issue, if only in so far that it isn't communicated properly that it saves your split from the previous level. I'm not entirely sure what the best way to solve this is, because finishing the first level and getting a failstate either way because you were too slow just kinda sucks, but outside of the jam theme I could consider just ditching the time limit altogether and only going off a speed based scoring system. Who knows, if I'm given a good reason to I might just work in a few more QoL fixes, a few more levels and put the game on steam.

Maybe you could have set time limits for each level, and then have a grading system at the end?

So if your overall time is more than 3 minutes you get an "Okay" ending, do it in under 3, you get a "Good" ending, and then the fail state of running out of per-level time exists still?

Its a neat premise, it definitely just feels like a pain to wrangle - but you certainly did a good enough job!