As many others have said, the camera controls here are definitely holding this back - the visuals are great, the gameplay is surprisingly fun once you get the hang of it, and it's got an awesome vibe to it.
I think the strongest part is definitely it's aesthetic - the visual layout, the building of the space, and the overall aesthetic absolutely fits and works really well with what the game is set up as. I didn't expect a full on voiced intro, or for multiple levels to exist, and it all worked together really smoothly!
My only critique with gameplay is the time limit felt - really, stingent. That, combined with restarting setting you back to the time you began at, often meant you'd be stuck in a situation on your first playthrough where you just didn't have enough time on the clock to win.
I still had fun with this one regardless, and speedrunning games aren't normally my cup of team. Nice work!