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Really solid game. A really nice feedback loop of trying to keep energy high and buying upgrades and threading the needle.

Only two things felt off. Having to use the mouse to buy things, having to leave the directional controls to use the mouse felt jarring. And it did take me a while to tell the difference between coal and stone. Even with the instructions, I assumed there were 2 types of stone and avoided both.

Thank you for the feedback! I think keybinds for the upgrades was a nice suggestion given someone else that I might implement. I can definitely understand the confusion for recognizing the coal I tried to make it readable but maybe there was some way to show it in the introduction better? Idk the best solution would have been a full tutorial but that’s always a nice to have for a jam for me even if it should be prioritized more.

Ya, definitely nice to have.

The only thing I thought of was having like a little auto-demo of the drill digging through coal during the instructions, and then avoiding stone to go through coal for that bit. But at that point it's basically an unplayable tutorial so *shrug*

Yeah my idea was to have the first run have the text that is currently in the tutorial show up when you first see each ore but just didn’t have the time.